Irelaeh Urtael

Background
Ireleah grew up on a dense and cramped colony station with a family that was just a bit too large and parents who were stretched just a little too thin. Her father worked as a back alley doctor, specializing in black market cybernetic implants, and from a young age Ireleah was fascinated by the process, and the many interesting people she met through her father's work. It wasn't long before she started on projects of her own, and a competetive spirit and drive to prove herself led her to test them on jobs of her own.

Has a reputation in the public, corporate, and even black markets of Euphemra as an expert in strange and custom tech. Her cybernetic augments are in particularly high demand, though most of her funds come from selling older versions of her programs and simple equipment. Has been accused of programming viruses to hack into the very networks she encrypted, motivating companies to hire her again to repair their systems. Such claims have, however, never been substantiated.

Skills
Ireleah is a technophile in every sense of the word. Cybernetics, mechanics, programming, engineering, chemistry, building, exploring and understanding technology of every kind is what she lives for. Every piece of equipment she owns is custom made, and she looks down on everything else as inferior to her own work, and it usually is. She's always tinkering, improving her augments and designs, and she constantly makes use this tech in her fieldwork.

Just about every part of her body is augmented in some way, it's entirely likely that she's more mechanical than biological at this point. Her wide range of tools and equipment, and her general adaptability make her an excellent choice for a wide range of missions, and she'll work just about any kind of job, so long as the price is right and it's something she finds interesting.

Ireleah 's particularly fond of her omnitool, and in crowded places her ability to hack into and rework major systems makes it easy for her to set things to her advantage. Not one for direct confrontation, she prefers to plan and coordinate, not showing herself or a single opening until she's ready to make a big play.